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Gothic 2 gold edition8/19/2023 Intermittently, the game crashes your computer. After that, Gothic II: Gold Edition still doesn't guarantee you a stable affair. To even get the game running on a modern machine, you need to patch the hell out of it, turn off the overlay if you're playing via Steam and execute the program from its system folder. That's only the tip of the iceberg, though. However, sitting through the intro is still irritating, especially when you've accidentally initiated your eightieth new game. You can speed up the dialogue by pressing Escape, though. You can't skip this conversation or enter the main menu during this time, either. I'll start my negative remarks with some nitpicking: whenever you enter the main menu after dying, the cursor is default set to "new game." Sometimes the keyboard doesn't respond when you press down to select "load game." As a result, you end up inadvertently starting a new game, whereupon you sit through the initial conversation between the unnamed hero and a necromancer. You must be willing to tolerate irritation, and I wouldn't fault anyone who decides to rage quit this title. For every moment when you slay a beast you previously couldn't or equip a new sword, you have to suffer through frustration or tedium. Yes, this is a long, exhaustive, heart-pounding RPG, but that quality is a curse as much as it is a blessing. I wish I could ride off into the sunset and give Gothic II: Gold Edition all positive marks, but I would be remiss to ignore the game's glaring flaws. Quests like those are great for breezier RPGs, but come off as filler in grand adventures like this. Its collection of simple fetch missions didn't entirely ruin the experience, but such events don't compare to those that require more than killing enemies and nabbing or farming items. I'll admit, though, that Gothic II: Gold Edition could have used more entertaining side quests. Needless to say, Gothic II: Gold Edition's campaign is a hell of an odyssey. You'll also travel to the ruins of an ancient civilization to stop a megalomaniacal bandit, plus sail to a far away island and blast through the dankest final dungeon Piranha Bytes has ever concocted. You'll revisit the location of the first installment, now overrun by orcs and lizardmen. Your quest will take you to wondrous places. The endgame victory never felt harder earned or as satisfying as it did here. Gothic II: Gold Edition is one of the finest examples of Piranha Bytes' specialty. They provide you with hundreds of acres to explore, loaded with loot and infested with challenging monsters. You embark on their adventures as a talentless nobody and end them as a master dragon hunter, or a notorious pirate captain or a revered paladin. One thing I've always loved about developer Piranha Bytes is their ability to terrifically capture the essence of pulling yourself up by your bootstraps. Before you know it, you're a moderately effective killing machine, boasting an extensive inventory. lockpicking, sneaking, potion brewing, animal skinning, etc.). As you advance, you continue to battle meaner foes and rack up levels and "learning points," which allow you to boost your stats or learn new skills (e.g. You especially seek anything that will improve your chances in combat, or serve as merchant fodder. You swipe every herb and mushroom you come across, and sneak into citizens' houses to steal food and rob caches. So you walk into the forbidding world and search for whatever advantage you can grasp.Īt first, you nab everything that isn't nailed down. The game doesn't hold your hand much, and it expects you to survive on your skills and wits alone. After a few minutes, you either locate a large stick or a simple dagger you can use to fight off packs of wolves, massive insects, angry goblins and bandits. As you begin the campaign, you have absolutely nothing: no equipment, items, money or talents. You begin as the lowest peon on an island called Khorinis. As was its predecessor, Gothic II is an open world RPG. Gothic II: Gold Edition is just such a game. Perish the thought of playing sequels or offerings in a similar vein! You just want to hibernate. When it's over, your only desire is to enjoy months of sleep. Your journey entertains, inspires, frustrates, instills doubt and eventually either breaks you or yields to your abilities. You begin every day weary, but determined to put the lengthy quest to rest. Have you ever reached the end of a long game feeling drained? You pump countless hours into it, sacrificing sleep each night. "This game has it all: orcs, swashbuclking, dragons, intermittent crashes, terrain glitches, magic."
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